Who I Am

I use audio to enhance the narrative of games. I create and manipulate sounds to form a deeper connection between players and the games with which they’re engaging.

Prior to my career in sound, I worked as an information professional: organizing information and figuring out how best to make that knowledge accessible to others. Now I record, process, edit and layer sounds for story-driven sound design. My specialty is using audio to draw out the nuances of a story by focusing on the interactivity of sound and its relationship to visual media.

I am a gamer, hobbyist writer, and bibliophile.

What I Do

  • Field recording
  • Foley, performing and recording
  • ADR recording
  • Sound editing
  • Sound design
  • Mixing
  • Game audio implementation