Who I Am
I use audio to enhance the narrative of games. I create and manipulate sounds to form a deeper connection between players and the games with which they’re engaging.
Prior to my career in sound, I worked as an information professional: organizing information and figuring out how best to make that knowledge accessible to others. Now I record, process, edit and layer sounds for story-driven sound design. My specialty is using audio to draw out the nuances of a story by focusing on the interactivity of sound and its relationship to visual media.
I am a gamer, hobbyist writer, and bibliophile.
What I Do
- Field recording
- Foley, performing and recording
- ADR recording
- Sound editing
- Sound design
- Game audio implementation